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Unity stop light going through walls.
Since you re using unity free put the plane on a specific layer.
I don t fall through the floor.
Is there a way to stop the light going through walls.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
Trying to solve this for each wall section i added a child gameobject marked as static.
You have a point light source behind some walls.
But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
This gameobject has a boxcollider on it.
About 40 of the time i can drive through the walls.
I ve sized the collider to be 0 1 larger than the section of the wall.
Unity is the ultimate game development platform.
These options have obvious edge cases that can t be easily resolved.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Baking your lightmaps will fix it.
Now the light will not affect the object.
In that case you ll need to be a bit more clever.
Most of the time this works.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.